STARTTYPE 1
    NUMBLEN=3
    file=Media\sound\Bird-#TO7#.wav
    randfactor=300
ENDTYPE


STARTTYPE 2
    NUMBLEN=3
    file=Media\sound\Owl-#TO1#.wav
    randfactor=300
ENDTYPE

STARTTYPE 3
    NUMBLEN=3
    file=Media\sound\Thunder-#TO3#.wav
    randfactor=600
    whitescreen=25
ENDTYPE


STARTTYPE 4
    file=Media\sound\pistol3D.wav
    randfactor=-1
ENDTYPE


STARTTYPE 5
    file=Media\sound\SwooshStaff.wav
    randfactor=-1
ENDTYPE


STARTTYPE 6
    NUMBLEN=3
    file=Media\sound\ThrustHit-#TO1#.wav
    whitescreen=5
ENDTYPE


STARTTYPE 7
    file=Media\sound\SwordFight-007.wav
    whitescreen=2
ENDTYPE

STARTTYPE 8
    NUMBLEN=3
    file=Media\sound\SneakRun-#TO3#.wav
    volume=90
ENDTYPE

STARTTYPE 9
    when=LANDONGROUND
    file=Media\sound\FeetLand3D.wav
ENDTYPE

STARTTYPE 10
    NUMBLEN=1
    file=Media\sound\arrow#TO5#3D.wav
ENDTYPE
